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    I am a Game/ Level Designer who is currently attending Vancouver Film School's Game Design Program. I focus mainly on the prototyping of level layouts and environmental design. Programs I am currently using and are familiar with are Perforce, UDK, Maya, and Photoshop. I am currently working with a small team of four people to create "Titan Racing". A school project to help showcase what we have learned all year.

    In my spare time I like to play games and learn from them to help me apply better techniques and methods of achieving desirable results.

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If you would like to contact me, feel free to reach me at these addresses.

 Personal: kainbakos1@hotmail.ca

 Work: gd26kain@vfs.com

​ Phone:  (780)-706-9817

 

Titan Racing Trailer

Level Design (3d)

Primary Role:  My primary role in the Design of Titan Racing was Level Design and Prop Placement. I fully designed the track and shortcuts that are used in our game. Began basic prototypes with BSP's in UDK. Then moved onto using Maya to create the track itself using curves and the extrude and loft tools.

Secondary Role: Placed and built all the lighting seen in the game.

In the photo's below I had to create a single-player physics based level. Had to produce a desirable looking and fully functioning single-player level under a set time constraint. Used fracture tool and various prismatic actors.​ Went for a old refinery/ oil plant theme by using a lot of intertwining piping and rusty materials.

The photo's below contain a project in which I was given a blank, white boxed map in which to decorate in any way I wanted.  Using only default textures and meshes I decorated this scene with a jungle ruin theme. Bottom left photo is a "before" photo.

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